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Learning Environments

Facilitate learning by creating, using,
evaluating, and managing effective learning environments.

S. 3.1. Creating - Candidates create instructional design products based on learning
principles and research-based best practices.

Instructional Designer Competencies and Skills:

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  • Conduct a needs assessment/analysis and collect data

  • Identify discrepancies based on analysis of data collection

  • Recommend options that solve the discrepancies

  • Select the target audience characteristics that are appropriate for assessment

  • Develop a target audience profile

  • Differentiate between the types of learners that will benefit from the instruction from those who will have difficulty

  • Identify relevant resources, constraints, and context of the development and delivery environments

  • Evaluate how the setting characteristics may impact proposed instructional approaches

  • comprehending the courseware

  • Discuss learning theories, instructional design strategies, instructional psychology, and learning styles appropriate to the curricular objectives

  • Describe and provide a rationale for the selection of an instructional approach

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EME 6207 | Web Design | Spring 2023 

ARTIFACT: Website Mockup

The H10 Baseball website is designed to embody the dynamic and vibrant spirit of the sport, catering to players, parents, and enthusiasts. The design features a color palette inspired by the baseball field, including rich greens, deep reds, stark black, and clean white to create an immersive digital experience. The typography combines the bold Anton for headers, reflecting decisiveness, and the approachable Corben for body text, enhancing readability and engagement.

Meticulously crafted wireframes ensure a seamless user journey, with intuitive navigation and a clear layout. The home page features an impactful image slider, while the 'About Our Family' page fosters a sense of community. The 'Services' page is straightforward and accessible, and the 'Contact' page offers clear calls to action. Each page is designed to reflect H10 Baseball's commitment to professionalism and community, making the website both functional and aspirational.

The website targets various user personas, including dedicated parents, aspiring athletes, high school prodigies, and collegiate scouts. Each design element caters to these personas' unique needs, ensuring an engaging and informative experience. By incorporating these personas into the design process, the website not only reflects H10 Baseball's brand identity but also serves as a valuable tool for its diverse user base, fostering a digital environment that meets each visitor's needs with precision and care.

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Select the Graphic to download and view the Artifact. 

S. 3.2. Using - Candidates make professionally sound decisions in selecting appropriate
processes and resources to provide optimal conditions for learning based on principles,
theories, and effective practices.

Instructional Designer Competencies and Skills:

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  • Conduct a needs assessment/analysis and collect data

  • Identify discrepancies based on analysis of data collection

  • Recommend options that solve the discrepancies

  • Develop a project management plan

  • Develop budgets and schedules

  • Monitor activities and make appropriate adjustments to achieve project goals

  • Identify constraints that impact budget, schedule, resource requirements

  • Select the target audience characteristics that are appropriate for assessment

  • Develop a target audience profile

  • Differentiate between the types of learners that will benefit from the instruction from those who will have difficulty comprehending the courseware

EME 6419 | Motivational Design for Learning Technology | Summer 2023 

ARTIFACT: Presentation

In this presentation, I address the significant challenge of motivating faculty for self-development in distance learning. The sense of isolation, perceived irrelevance of self-development, and lack of confidence in online teaching skills are major barriers to faculty motivation. Additionally, the intrinsic motivation for self-development is often low due to the absence of immediate rewards or recognition. These challenges create a complex web that needs a strategic approach to resolve.

To tackle these issues, I have leverage Keller's ARCS Model of Motivation and the Systematic Motivational Design Process. The ARCS Model—Attention, Relevance, Confidence, and Satisfaction—provides a comprehensive framework to address motivational challenges. I aim to capture faculty attention, ensure the relevance and value of the course, build confidence in online teaching, and guarantee satisfaction with learning outcomes. The 10-Step Design Process guides us through understanding the course and learner profiles, integrating motivational strategies, and revising these tactics based on responses, forming the backbone of our proposed solution.

I have developed specific strategies to engage faculty attention, maintain course relevance, build confidence, and ensure satisfaction. These strategies are tailored to the unique challenges of the distance learning environment. This implementation timeline begins in the upcoming summer semester and runs for a full year, allowing for proper integration, support, and evaluation. A multi-method evaluation plan, including surveys, interviews, focus groups, and observations, will assess the effectiveness of our approach. Addressing potential resistance and providing ample support are crucial for the success of this initiative, aiming for increased faculty engagement, better use of the LMS, and improved teaching outcomes.

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Select the Video below to view the Artifact. 

S. 3.3. Assessing/Evaluating - Candidates use multiple assessment strategies to collect data
for informing decisions to improve instructional practice, learner outcomes, and the learning
environment.

Instructional Designer Competencies and Skills:

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  • Conduct a needs assessment/analysis and collect data

  • Identify discrepancies based on analysis of data collection

  • Recommend options that solve the discrepancies

  • Develop a project management plan

  • Monitor activities and make appropriate adjustments to achieve project goals

  • Identify constraints that impact budget, schedule, resource requirements

  • Select the target audience characteristics that are appropriate for assessment

  • Develop a target audience profile

  • Differentiate between the types of learners that will benefit from the instruction from those who will have difficulty comprehending the courseware

  • Discuss learning theories, instructional design strategies, instructional psychology, and learning styles appropriate to the curricular objectives

  • Describe and provide a rationale for the selection of an instructional approach

  • Develop a formative/summative evaluation plan and conduct the formative/summative evaluation

  • Generate specifications for revisions based on feedback collected during evaluation

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EME 6419 | Motivational Design for Learning Technology | Summer 2023 

ARTIFACT: Motivational Design Case

In my years as a technology manager and LMS administrator in the realm of distance learning, I have observed several motivational challenges among faculty. According to Keller's ARCS model, these challenges can be categorized into four elements: Attention, Relevance, Confidence, and Satisfaction. Faculty often experience reduced attention due to the self-paced, isolated nature of online learning, leading to distractions. Many faculty members also find the content of self-development courses irrelevant to their needs, further decreasing their motivation to engage. Additionally, the lack of immediate feedback and difficulty navigating online tools can undermine their confidence, while the absence of social interactions and engaging content diminishes their overall satisfaction.

These motivational issues can result in negative outcomes, such as reduced course completion rates, poor learning outcomes, and a lower level of satisfaction among faculty. By addressing these challenges using motivational theories like Keller's ARCS model and the systematic motivational design process, we can create a more engaging and supportive learning environment. For instance, implementing multimedia and interactive activities can capture attention, connecting course content to real-world applications can ensure relevance, providing clear instructions and feedback can boost confidence, and creating meaningful learning activities can enhance satisfaction.

Addressing these motivational problems is expected to improve faculty learning experiences, increase course completion rates, and enhance overall satisfaction. A more engaging and supportive environment may also reduce feelings of isolation and overwhelm among faculty. To achieve these goals, it is crucial to use a holistic approach that considers learners' personal characteristics, goals, and the learning context. This comprehensive strategy will help create a robust and effective distance learning environment that meets the needs of both faculty and students.

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Select the Graphic to download and view the Artifact. 

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