Content Pedagogy
Develop as reflective practitioners able to
demonstrate effective implementation of educational technologies and processes based on
contemporary content and pedagogy.
S. 2.1. Creating - Candidates apply content pedagogy to create appropriate applications of
processes and technologies to improve learning and performance outcomes.
Instructional Designer Competencies and Skills:
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Develop storyboards using a template appropriate to the needs of the project
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Enter data that clearly communicates what will be developed and presented to the user
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Select and construct appropriate interactions and user control techniques
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Develop audiovisual display designs that include: screen layouts and human-machine interfaces
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Understand the relationship between storyboard production and courseware production
EDF6284 | Problems in Instructional Design for Computers | Fall 2023
ARTIFACT: Storyboard
This online course, "Empowering Students and Parents: Proficiently Navigating a Web-Based LMS (Canvas)," is designed to bridge the gap between home and school by equipping both students and parents with the necessary skills to effectively utilize the Canvas Learning Management System (LMS). The course is structured into six comprehensive modules, each one tailored to address specific aspects of the LMS, ranging from basic navigation to understanding assignments, rubrics, as well as the nuances of digital communication within an educational context.
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S. 2.2. Using - Candidates implement appropriate educational technologies and processes
based on appropriate content pedagogy.
Instructional Designer Competencies and Skills:
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Identify relevant resources, constraints, and context of the development and delivery environments.
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Develop media materials that are linked to and within the hardware/software constraints, are consistent across and between lessons, and clearly communicate information
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Select and construct appropriate interactions and user control techniques
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Write scripts that include: Introductions, body, transitions, and summary in conversational, active voice to match comprehension level of target audience
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Consistent use of tense, grammar, terminology that is interesting and varied
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Use a variety of authoring and/or software applications packages
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Perform debug procedures to identify inconsistencies and discrepancies
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Understand video production/postproduction procedures
EME6208 | Interactive Media | Fall 2022
ARTIFACT: Presentation
This presentation is based on the managing essential processing principle. Despite our differences, humans share similar cognitive limitations when learning. Most people can only process a limited amount of information at once, making it crucial to manage cognitive load effectively. This principle focuses on optimizing learning by segmenting information, using pre-training, and applying the modality effect.
Description of the Principle: The managing essential processing principle aims to enhance learning by breaking continuous instruction into user-paced segments. This approach allows learners to process information more efficiently. The principle involves three main strategies:
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Segmenting: Dividing lessons into smaller, manageable segments that learners can navigate at their own pace.
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Pre-training: Introducing key concepts before delving into detailed instruction to prepare learners for more complex material.
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Modality: Presenting information through a combination of pictures and spoken words rather than pictures and printed words to leverage the dual-channel processing capabilities of the brain.
By applying these strategies, instructional designers can create more effective and engaging learning experiences that accommodate the cognitive capacities of their audience.
This principle is grounded in cognitive theory, highlighting the importance of managing cognitive load to enhance comprehension and retention (Mayer, 2009).
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S. 2.4. Managing - Candidates manage appropriate technological processes and resources to
provide supportive learning communities, create flexible and diverse learning environments,
and develop and demonstrate appropriate content pedagogy.
Instructional Designer Competencies and Skills:
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Conduct a needs assessment/analysis and collect data: Understanding the current technological trends and their impact on education.
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Identify discrepancies based on analysis of data collection: Identifying the gap between current traditional classroom settings and the potential of virtual classrooms.
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Recommend options that solve the discrepancies: Proposing the integration of VR and AI in educational settings to address the identified gaps.
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Select the target audience characteristics that are appropriate for assessment: Identifying the tech-savviness and learning preferences of the younger generation.
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Develop a target audience profile: Creating profiles for students who will benefit from virtual learning environments.
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Identify relevant resources, constraints, and context of the development and delivery environments: Evaluating the infrastructure required for virtual learning, such as high-speed internet and VR equipment.
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Evaluate how the setting characteristics may impact proposed instructional approaches: Considering how virtual environments can replace or supplement physical classrooms.
EME6208 | Interactive Media | Fall 2022
ARTIFACT: Presentation
In today's technology-driven society, artificial intelligence and virtual reality are seamlessly integrated into our daily lives, often unnoticed. Meta, led by Mark Zuckerberg, is pioneering the future of immersive learning environments through virtual reality, despite current financial setbacks. Meta aims to revolutionize education by integrating VR into curricula, promising enhanced learning outcomes and making education accessible regardless of geographic constraints. As internet speeds have exponentially increased, virtual classrooms are becoming viable, offering uninterrupted education regardless of external factors like pandemics or politics. This shift towards virtual education is expected to reshape the traditional classroom, drive economic growth through technological innovation, and potentially lead to a centralized federal virtual education system.
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